Advertisements

Ving Rhames

From the Vault #6: FINAL FANTASY: THE SPIRITS WITHIN (2001)

From 2012 onwards, before developing this blog, I wrote a multitude of reviews on the website Letterboxd. In this irregular series called From the Vault, I’m going to haul these earlier reviews out of mothballs and re-purpose them here.

This one is from May 3rd, 2014…

All the way through Final Fantasy: The Spirits Within, despite being impressed by the revolutionary photo-realistic animation on show, my prevailing thought was simply… why aren’t they just making this film with *real* people?

Maybe that’s missing the point of Hironobu Sakaguchi’s endeavour in bringing his legendary & critically acclaimed futurepunk fantasy series of video games to the big screen, but on the other hand it employs major Hollywood actors to play these computer generated parts, and indeed the story is about as generic blockbuster as it’s possible to get. Very little about The Spirits Within couldn’t have been achieved with real actors on real sets in actual environments, rendering the whole point of this a little… well, moot.

Ultimately though, that’s not at all the reason this Final Fantasy is a creative failure in the same way it was a huge box-office bomb that sank its production company and upheld the ‘curse’ of video game adaptations.

Advertisements

Mission Impossible (1996)

Given the direction the Mission Impossible franchise has taken over the last twenty two years, all the way through to the most recent sixth outing Fallout, it is easy to forget Brian De Palma’s original but also to underestimate quite how well it launched one of Hollywood’s most impressively consistent franchises.

Mission Impossible happened just before cinema began to change. It happened just before the post-modernist transformation of Hollywood into a self-referential field of franchises that would go on to metaphorically eat themselves, in the wake of Wes Craven’s Scream and a thousand imitators. It happened in advance of the rise of the blockbuster which did not rely on the tentpole, marquee name to keep afloat, as The Matrix sequels gave way to the first flourish of the comic-book movie rise across the 2000’s. It happened in the midst of the trend of classic properties being revisited, updated and ‘reimagined’, which began dominating the landscape, coming in the wake of successes such as The Fugitive. Mission Impossible, quite remarkably for a picture which is now two decades old, feels as a result both uniquely rooted in the 1990’s and decidedly out of time. …

Mission Impossible: Fallout (2018)

Given the stature and prowess of the Mission Impossible franchise, the sixth movie is not likely to bring the curtain down on this series, but were Fallout to be the swansong for Tom Cruise as Ethan Hunt, it would quite honestly be a perfect way to bow out.

Everything about Fallout has the sense of an ending. Christopher McQuarrie’s second film as writer/director does numerous things. It fully transforms Mission Impossible, in its twilight years, into his personal baby, on which he stamps his mark in a way not seen since Brian De Palma’s original 1996 adaptation of the 1960’s original TV show. Fallout is not just a direct sequel to Rogue Nation, despite being the first Mission Impossible film to pick up where the previous one left off, but it also works to tie together from a storytelling perspective every film from Mission Impossible III onwards, while thematically reaching back to John Woo’s derided Mission Impossible II. It teaches a film like James Bond movie Spectre, which retroactively attempted to link Daniel Craig’s 007 into a string of continuity, how it’s done.

Mission Impossible: Fallout might just also boast some of the most intense, robust and powerful sequences of the entire franchise. This is doubly surprising given just how much of it doesn’t even feel like a Mission Impossible film at all.