So it has finally happened guys… I am a published author!
Myth-Building in Modern Media: The Role of the Mytharc in Imagined Worlds is finally now available to purchase via Amazon and all good bookshops. It won’t necessarily be on all shelves but you can order online. I’ll provide links at the bottom should you wish to be very kind and purchase. The paperback isn’t cheap but the price point is a bit more agreeable via Kindle, and I recommend asking your library to stock it so then you can read it for free. If you do spend your hard earned money on this, my eternal thanks. Please do let me know what you think too, ideally via an Amazon/Goodreads rating/review, or by messaging me via this blog or my social media pages. I’d love to hear what you make of it.
Here’s the blurb once again if you remain on the fence:
In 2018, I began my first deep-dive TV review series looking at JJ Abrams’ Alias, which ran from 2001-2006. This year, I’ll be looking at Season Two’s 22-episode run in detail…
If we can consider Phase One to be a second pilot for Alias, then Double Agent faces an even trickier job than following up the biggest episode of the series to date. It also has to reset the board and establish the kind of series Alias will be in future.
Or, at least, in theory. Double Agent kind of doesn’t do that. It is a strange episode in some respects. Originally designed to slot in after The Getaway, Double Agent is without question the most standalone episode Alias has ever done to date. If it wasn’t for the key MacGuffin of Project Helix being crucial to the denouement of the season, it could be considered fairly disposable, focusing primarily as it does on the guest character of CIA agent James Lennox and his entanglement with the facial and bodily reconstruction technology that causes such problems for our CIA heroes in this story. Indeed, it’s hard to imagine just how writers Alex Kurtzman-Counter & Roberto Orci could have penned this episode in the same way were it *before* Phase One.
For one thing, there seems no logical way SD-6 or the Alliance could have functioned in this story and for it to have made sense, and one wonders if Kurtzman-Counter & Orci had to re-write and re-structure the story to eliminate the traditional constructs of the pre-Phase One storytelling style – SD-6 mission, Sydney’s counter-mission, and multiple narratives balancing alongside that central thrust. As it turns out, Double Agent operates in a strange nether space between Phase One and A Free Agent. Double Agent has the briefest of cameos from Sloane. No Sark. No Irina. No Marshall or especially Dixon, in limbo as they transition into their new CIA roles. “They’ll be in debrief for a while. Meanwhile, Sloane’s been put on Interpol’s most wanted list” Vaughn claims, allowing the story to continue unabated.
Nevertheless, Double Agent is too awkwardly placed, despite spinning a good yarn, to really answer the question of what kind of show Alias will be. Perhaps in step with the world of Alias, it’s almost deliberately a sleight of hand.
Welcome to September! Because there’s not enough useless information floating around on the internet, I thought I would update readers of this blog as to what I’ve watched/read over the previous month, each month, in the form of TV, movies and books.
Some of this I will have reviewed on the blog but others I’ve just been watching for enjoyment with Mrs Black. This edition covers both July and August collectively.
Hosted by author Duncan Barrett, Primitive Culture is a Star Trek history and culture podcast we co-created in 2017 on the Trek FM networking, looking at the 50+ year old franchise through the lens of our world today.
In this episode, Duncan and I discuss the Deep Space Nine episode Move Along Home and its comparisons with 1960’s cult TV series The Prisoner, which leads into a deeper conversation about games in Star Trek.
This one was great fun, one we’d noodled about with for a while, and if it gets people watching The Prisoner, then brilliant. Even if you have to stomach Move Along Home again in the bargain…
As tie-in comic series go, Star Trek: Year Five is about as prestige as you can get.
IDW Publishing have tapped into an area explored fairly widely in the tie-in novel world over the years – the original Captain James T. Kirk-led five year mission of exploration of The Original Series. There is an alternate universe out there somewhere where Gene Roddenberry’s groundbreaking series was never cancelled in 1969 after three seasons, and aired for the fourth and fifth year’s of the USS Enterprise’s voyage to seek out new life and new civilisations. Year Five is attempting to capture, on the page, that never seen 1970-1971 season of television – unless you count The Animated Series which purports to be the final two years but is questionable in terms of canon. IDW gave us a Year Four comic over a decade ago but this is only a spiritual sequel, running with the concept of the last year of Kirk’s mission.
The result, even in this first introductory issue, is exciting and fertile ground.
When I’m not looking at all kinds of geeky media on this blog, I’m co-running my website Set The Tape, on which I now and then publish content. This is part of a review you can find the rest of in the link below.
Half a century on, The Prisoner remains a truly landmark piece of television. Much like Twin Peaks some quarter of a century later, Patrick McGoohan & George Markstein’s series adds definition to the era it was made while remaining defiantly *in*definable. A 16-part series for British TV channel ITV, The Prisoner ostensibly concerned an intelligence agent—known only as Number Six—who, after quitting for undisclosed reasons, finds himself captive in The Village – a strange, quaint British seaside town filled with nebulous intelligence operatives looking for why he left the service. This, however, is just the base layer.
The Prisoner was much like a set of Russian dolls in terms of narrative and comprehension – every answer just seemed to lead to another question. It remains one of the most fascinatingly bizarre TV shows ever made, on British TV or anywhere else, steadfast in its refusal to provide conventional narrative storytelling; indeed the more its star McGoohan took control of the reins, the stranger the concept became.
McGoohan edged it away from being a quirky spy thriller (and possibly sequel to his earlier hit series Danger Man) and further into an allegorical, surrealist farce designed to commentate on the evolving idea of big government and deep surveillance on society. By the end of its final episode, ‘Fall Out’, his message was clear. *Everything* is the Village.
Black Mirror arguably has found its place as The Twilight Zone of its generation, and the fourth season only serves to remind you of its allegorical power.
There’s a strong argument that the third season, which aired last year, cemented its position in that regard. That was the point Netflix pulled off one of its biggest coups – stealing Charlie Brooker’s anthology series from British terrestrial Channel 4 after two successful three-part series which brought together some of the strongest up and coming British actors to tell twisted tales regarding the ominous infiltration and immersion of technology in our lives.
Almost always set in a future ever so slightly ahead of our own, never too far to be alienating or unrecognisable, Brooker’s stories tapped into those primal existential fears we all feel – that maybe, just maybe, all these black screens, social media platforms, VR gaming innovations and so on, are destroying our culture and society rather than enriching or evolving it. Black Mirror posits a world filled with people unable truly to utilise this advanced, game changing technology often in a positive way, and frequently the majority of episodes end up being cautionary tales of some sort.