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Mission Impossible II

ALIAS – ‘Passage – Pt 1’ (2×08 – Review)

In 2018, I began my first deep-dive TV review series looking at JJ Abrams’ Alias, which ran from 2001-2006. This year, I’ll be looking at Season Two’s 22-episode run in detail…

If the first seven episodes of Alias Season Two deal with the fallout from Season One and establish the narrative and character arcs of the second season, Passage is arguably the two-part episode which kickstarts the beginning of the end of the series we have come to know up to this point.

The change is evident right away with the lack of a pre-credits sequence explaining the concept of the show, as every episode up to this point has in some manner included. This could have been a decision designed to afford the show greater running time, having to worry about those concerns as a network series, or equally it could simply show the confidence Alias now has that the audience will be keeping up enough with a standard ‘previously on…’ segment. The stabilisers are now off. Even the slippery Mr Sark, who we see in a brief car dual alongside Sydney Bristow which recalls a much cheaper version of the car chase in Mission Impossible II, is blasting out Creedence Clearwater Revival’s classic ‘Bad Moon Rising’ on the stereo. “I see a pale moon rising… I see trouble on the way…”.

Everything about Passage, immediately, is foreshadowing significant change on the horizon. Syd is now working with one of her key antagonists in Sark, though she very quickly establishes a Mutually Assured Destruction quid pro quo with him as regards the truth about her role as a double agent. “If you burn me, I burn you”. His presence, nevertheless, moves a bad guy into her orbit in a way the series has not previously attempted. As Sark arrives, the stakes also massively raise as Passage introduces a big gun: nuclear weapons. Sure, Syd may have casually defused a nuke early on in Season One’s So It Begins…, but here it matters. Passage considers stolen nuclear weapons big enough, Thunderball-style, to warrant a broader, two-part canvas.

Passage, in that sense, mirrors the key Season One two-part story The Box, even if they go about their business very different. They both change the game in several ways. They are both points of no return. …

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Mutated Anxiety at the Millennium: X-Men (2000)

With X-Men: Dark Phoenix on the horizon, a film predicted to signal the end of the original iteration of the X-Men franchise, I’ve decided to go back and revisit this highly influential collection of comic-book movies.

We start with Bryan Singer’s original, 2000’s X-Men…

Though not always discussed in the annals of great comic-book cinema, or even considered the height of its own franchise, Bryan Singer’s original adaptation of X-Men is a seminal moment in superhero cinema.

Before Singer brought Stan Lee & Jack Kirby’s formative 1960’s Marvel Comics property to the screen, after over a decade of attempts by a range of filmmakers (most notably James Cameron and Kathryn Bigelow), comic-book cinema was principally dominated across the 1980’s and 1990’s by two heavyweights: Superman and Batman. The former ruled the late 1970’s into the 80’s before falling from grace with a succession of sequels whereby the budget went down as the schlock went up, while the latter moved away in the 90’s from Tim Burton’s initial Neo-Gothic vision into a high camp, overblown blockbuster confection. Beyond these behemoths, comic-book films were curiosities – The Rocketeer, The Shadow, The Phantom, The Crow, Darkman, Spawn – films which either garnered a cult audience or disappeared from the radar entirely.

X-Men changed all that. While not the first Marvel property brought to bear on the big-screen, Singer’s film was without doubt the first adaptation of their source material to go mainstream as a major box-office success – two years earlier, the Wesley Snipes-fronted Blade arguably also did well but was too violent and pulpy to reach a wide audience, and many to this day are unaware it even *is* a Marvel adaptation. X-Men changed the game. X-Men showed that comic-book movies could be more than kitsch spectacle or showy theatrics. Superheroes could be *real* people with heart and soul, their villainous antagonists complicated foes, both morally and psychologically; plus, these films could, much like the related genre of science-fiction, work as powerful allegory and social commentary. In other words, comic-book cinema could do what actual comic-books had been doing, without much in the way of critical respect, for decades.

While X-Men absolutely gives in to some of the silliness that weakened comic-book movies of decades past, it also shows what is possible in this sub-genre, and unknowingly lays down a template for the eventual rise and domination of superhero cinema.

Mission Impossible (1996)

Given the direction the Mission Impossible franchise has taken over the last twenty two years, all the way through to the most recent sixth outing Fallout, it is easy to forget Brian De Palma’s original but also to underestimate quite how well it launched one of Hollywood’s most impressively consistent franchises.

Mission Impossible happened just before cinema began to change. It happened just before the post-modernist transformation of Hollywood into a self-referential field of franchises that would go on to metaphorically eat themselves, in the wake of Wes Craven’s Scream and a thousand imitators. It happened in advance of the rise of the blockbuster which did not rely on the tentpole, marquee name to keep afloat, as The Matrix sequels gave way to the first flourish of the comic-book movie rise across the 2000’s. It happened in the midst of the trend of classic properties being revisited, updated and ‘reimagined’, which began dominating the landscape, coming in the wake of successes such as The Fugitive. Mission Impossible, quite remarkably for a picture which is now two decades old, feels as a result both uniquely rooted in the 1990’s and decidedly out of time. …

Mission Impossible: Fallout (2018)

Given the stature and prowess of the Mission Impossible franchise, the sixth movie is not likely to bring the curtain down on this series, but were Fallout to be the swansong for Tom Cruise as Ethan Hunt, it would quite honestly be a perfect way to bow out.

Everything about Fallout has the sense of an ending. Christopher McQuarrie’s second film as writer/director does numerous things. It fully transforms Mission Impossible, in its twilight years, into his personal baby, on which he stamps his mark in a way not seen since Brian De Palma’s original 1996 adaptation of the 1960’s original TV show. Fallout is not just a direct sequel to Rogue Nation, despite being the first Mission Impossible film to pick up where the previous one left off, but it also works to tie together from a storytelling perspective every film from Mission Impossible III onwards, while thematically reaching back to John Woo’s derided Mission Impossible II. It teaches a film like James Bond movie Spectre, which retroactively attempted to link Daniel Craig’s 007 into a string of continuity, how it’s done.

Mission Impossible: Fallout might just also boast some of the most intense, robust and powerful sequences of the entire franchise. This is doubly surprising given just how much of it doesn’t even feel like a Mission Impossible film at all.

Mission Impossible: Rogue Nation (2015)

If Mission Impossible: Rogue Nation confirms anything, it’s that the Tom Cruise-fronted franchise has spent almost two decades trying to work its way back to Brian De Palma and back to the roots of where the series began.

In some of my previous pieces on the earlier films in the Mission Impossible franchise, one fact that remains true is how the series consistently reinvents itself every few years in order to stay vibrant and relevant, but oddly enough Rogue Nation on reflection is not as bold a reinvention after 2011’s Ghost Protocol as you might remember. There is greater filmmaking skill involved, with Christopher McQuarrie imbuing more heft into his set pieces than Brad Bird managed in the previous film, while McQuarrie’s script (revised after efforts by Will Staples and before that Drew Pearce, with whom he shares a story credit) certainly has more depth to the storytelling. Beyond that, there is a consistency framing itself between this and Ghost Protocol, one which may well carry through into the next film, Fallout.

Rogue Nation is consistent in how it stylistically reaches back to the first film in the franchise while further mythologising Cruise and his character Ethan Hunt.

Mission Impossible: Ghost Protocol (2011)

If you ran a poll asking the average film goer, and indeed the average film critic, which of the Mission Impossible films they considered to be the strongest outing in the franchise, you would have a significant amount point to Ghost Protocol. On the face of it, you can see why. Once you scratch deeper, those reasons become more opaque.

Mission Impossible III (2006)

Mission Impossible III may not be the strongest outing in the franchise, but it may be the most human.

Surprisingly, this works as both a strength and to the film’s detriment in the eyes of many. For everyone who considers Mission Impossible II the weakest episode of the saga, which you can find my thoughts on here, not far behind will be a detractor of JJ Abrams’ sequel to John Woo’s own take on Bruce Geller’s kitsch 1960’s series. This, to me, is hard to fathom, and not simply as a big fan of Abrams and the dominance his works have achieved on pop culture, both in television and cinema.

The reason this revisionist disdain for MI:3 is strange to me is because Abrams’ movie arguably saved the franchise, and allowed Tom Cruise to not just reinvent his character Ethan Hunt but position Mission Impossible as a series which blended fantasy escapism with a relatable heart and soul.

Mission Impossible II (2000)

Mission Impossible II is a film that remains eternally fascinating to me, particularly as the demonstrable nadir of, otherwise, one of cinema’s most consistently entertaining blockbuster franchises.

The better entries of the Tom Cruise-led modern adaptation of Bruce Geller’s iconic 1960’s espionage TV series are easier to write about, in many respects. You have the Euro-centric, Hitchcockian suspense and classic retro thrills of Brian De Palma’s first 1996 take on the material, and once JJ Abrams and Bad Robot get their hands on the property from 2006’s Mission Impossible III onwards, the franchise becomes a much slicker fusion of all-American spy thrills, combining modern technology, action spectacle and ‘spy-fi’ theatrics. Abrams’ III is an adaptation of his TV series Alias in all but name. John Woo’s II is the clear, harder to define aberration.

In a way, it also remains the most interesting.