We need to talk about STAR TREK: VOYAGER

So I have a confession to make about Star Trek: Voyager. I have never sat down and watched, in its entirety, the last two seasons of the show. I didn’t watch them back when they aired around 20 years ago. I haven’t watched them since. I’ve watched some, here and there, but not all.

Technically, as a result, despite being a self-professed Trekkie and fan since I was a child, I’m not a Star Trek completist. This isn’t the case with any other show, either. I’ve seen all of Enterprise, for example. I’m up to date with Discovery. So why Voyager? Those episodes have been around for decades yet I have never felt the urge to revisit them. I think it goes back to my problematic relationship with the third spin-off series to Gene Roddenberry’s initial vision, one I’ve had ever since 1995.

I’m discussing this now as Voyager is, this week, a princely quarter of a century old which a) is fantastic and b) is terrifying for someone who grew up with it. Voyager first debuted when I was 12, almost 13 years old. I had discovered Star Trek on TV probably around a year earlier, having wore out VHS copies of The Search for Spock and The Wrath of Khan while in single digits. I liked The Next Generation. I already *loved* Deep Space NineVoyager, therefore, I greeted with enormous excitement. This was back in the days when in the UK they would release two episodes of a season in VHS tapes for DS9 & VOY every few weeks (these would cost more than a monthly Netflix subscription does now) and I bought them religiously up until, I would say, probably about the end of Season 4. Then something happened.

Well, two things happened. Firstly, this was around 1998 and as a sixteen year old leaving school, I was beginning to discover that being a Star Trek fan openly wasn’t doing me any good if I ever wanted to cop off with a girl. Secondly, I realised that I didn’t actually *like* Voyager all that much, and maybe I never had. Not in comparison to DS9, which aside from The X-Files and Babylon-5 around this point was the show I had lived and breathed during the 90’s. I started to realise that, a few episodes aside, I never found Voyager at all compelling.

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New Podcast: Between the Notes – ‘Good Omens / Game of Thrones’ (ft / David Arnold)

Hosted by myself and journalist/film score aficionado Sean Wilson, Between the Notes is a podcast devoted to the sounds of cinema which airs between every two-four weeks.

This time, we’re talking TV Shows instead of movies with a discussion of Good Omens, featuring an interview with composer David Arnold, and dive into Ramin Djawadi’s Game of Thrones Season 8 score.

Plus we put together a Top 5 TV Show scores list to honour this TV special, including discussion of shows including Lost, Battlestar Galactica and The X-Files…

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Attachment Theory: Game of Thrones, Characters and Expectations

We are going to look back on the final season of Game of Thrones as one, six-part series finale because, essentially, that’s precisely what it is, riven with concluding arcs and beats for its huge ensemble of characters.

SPOILERS follow, so beware…

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Nostalgia & Star Trek: Picard, Discovery and the Future

Nostalgia seems to be a double edged sword right now in Hollywood. What on the surface appears to be a comforting guaranteed winner in terms of audience satisfaction and cinematic box office is becoming something of a poisoned creative chalice. The lacklustre critical (if not box-office) responses to pictures such as Jurassic World: Fallen Kingdom or Ocean’s Eight, sequels to long-standing, well-regarded franchises; or Lucasfilm’s decision to put a hold on more A Star Wars Story anthology movies after the tepid box office (by Star Wars terms) of Solo, seemingly putting immediately paid to rumoured Boba Fett & Obi-Wan Kenobi-centric films. There is a nostalgia blowback in progress, the ripple effect of which we are only beginning to understand.

Is this a ripple effect that, like the Nexus in Generations, threatens to engulf the future of the Star Trek franchise?

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When did Humans become the Black Hats of Modern Fiction? Westworld, The Walking Dead & Encroaching Dystopia

When did we become the bad guys?

When I say we, I mean it in the Royal sense. A collective *we* referring to modern society. Humanity. For decades in cinema, television and half a dozen other entertainment mediums, we were the good guys. Human beings, men and women, we understood right from wrong and saved the world from monsters – demonic, alien and who knows what all. In the last few years, particularly, something has changed. Westworld is just the latest returning show in a line of hugely popular TV shows that make this very clear.

We have become the monsters we always imagined we were fighting against.

Westworld is all about the relationship between man and machine. In a near-futuristic theme park setting, where android ‘hosts’ play out narratives for human gamers (with money) so they can indulge their basest desires, the first season of Jonathan Nolan & Lisa Joy’s adaptation of Michael Crichton’s original 1970’s movie was all about the confluence between machine and consciousness, tied up with the moral treatment of what are considered hardware, but steadily come to realise they are much much more. Westworld plays out as a high-concept genre thriller in the making, with philosophical overtones, but the message within Nolan & Joy’s take on Crichton’s cautionary tale is clear: we are *not* the heroes of this story.

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Ready Player God: Technology, Spirituality & Nostalgia in Modern Fiction

Steven Spielberg’s adaptation of Ernest Cline’s pop-culture busting novel Ready Player One has a more than overt reference to ‘God in the Machine’, a conceptual fusion of spirituality with near-future advancements in technology which suggests our models of worship are changing and evolving alongside how we interact with entertainment, media and the wider online world.

That phrase sounds a little similar to ‘God From the Machine’, better known as deus ex machina in fiction in the original Latin, which has emerged as a symbolic description over the years in narrative terms whereby the resolution of a plot comes at the hand of a character or object, equivalent in relative terms to a God, which quickly and unexpectedly solves the insoluble problem faced by the protagonists.

This doesn’t equate directly to Ready Player One, because the deus ex machina is coded into the very DNA of the entire concept behind that fictional world; James Halliday, the programmer and creator of the OASIS, developed a world he wanted to give back to the people once they found him, his soul essentially, deep inside the hidden corners of the machine.

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