New Podcast: BETWEEN THE NOTES – ‘From Batman to Tenet: The Music of Christopher Nolan’

It’s been a while since I linked to any podcasts on here but I need to start getting back into the habit, as I’m recording so much these days, particularly whilst working from home.

I’ve been delighted to kickstart back into gear Between the Notes, my film music podcast co-hosted with my pal Sean Wilson. He’s the real brains behind the outfit, an absolute font of film music knowledge who can contextualise a piece of score effortlessly, and he does so here once again in our discussion of the film music of Christopher Nolan in advance of Tenet, and we also touch base on our lockdown experiences and post-Covid cinema & what that might look like.

You can find direct Spreaker and Spotify links after the jump, plus a way to subscribe on Apple Podcasts. We’ll be back doing these for a while so we hope you join us!

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Mission Impossible III (2006)

Mission Impossible III may not be the strongest outing in the franchise, but it may be the most human.

Surprisingly, this works as both a strength and to the film’s detriment in the eyes of many. For everyone who considers Mission Impossible II the weakest episode of the saga, which you can find my thoughts on here, not far behind will be a detractor of JJ Abrams’ sequel to John Woo’s own take on Bruce Geller’s kitsch 1960’s series. This, to me, is hard to fathom, and not simply as a big fan of Abrams and the dominance his works have achieved on pop culture, both in television and cinema.

The reason this revisionist disdain for MI:3 is strange to me is because Abrams’ movie arguably saved the franchise, and allowed Tom Cruise to not just reinvent his character Ethan Hunt but position Mission Impossible as a series which blended fantasy escapism with a relatable heart and soul.

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Tomb Raider (2018)

If ever a cinematic franchise in the making deserved the reboot treatment, it was probably Tomb Raider. The adventures of British Lady, Lara Croft, she of pixelated bosom, cut glass accent and frightening wealth, who so entranced video gamers in the late 1990’s, have not to date had the most auspicious history on the big screen.

For half a generation, Lara Croft was epitomised by Angelina Jolie. The bosom came naturally, the accent less so, but she certainly gave it her best shot in two pictures adapting Eidos’ massively successful female replica of the Indiana Jones series – firstly 2001’s slick, hollow Lara Croft: Tomb Raider, in which Jolie-Lara fought Ser Jorah Mormont who went looking for a magical triangle to stop time (or something) and later in 2003’s slick and, yes, hollow Lara Croft Tomb Raider: The Cradle of Life, in which Jolie-Lara again teamed up with (bellow it) GERARD BUTLER! to stop Mance Rayder (in yet another Game of Thrones connection) from unleashing Pandora’s Box. Not figuratively, you understand, but literally. *The* Pandora and her Box.

Suffice to say, despite fairly decent box office, neither of these films did anything to successfully lift the long-held ‘video game to movie’ curse which has swirled around adaptations of computer games to the big screen since their inception in the 1980’s. The rot undoubtedly started with the fetid 1993 take on Super Mario Bros (arguably the biggest game of the 80’s) and has festered ever since through a cornucopia of cinematic versions of beloved games, some of which were tackled by half-decent directors with fairly strong casts. Assassin’s Creed last year, helmed by Justin Kurzel and starring Michael Fassbender (both fresh off a great new take on Macbeth), was considered the Great Video Game Hope but, alas, it was critically panned. Mind you, I think that film is seriously underrated. But that’s another story. Back to Lara and her tombs…

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Rise of the Planet of the Apes (2011)

One of the most interesting cinematic franchises of the last fifty years, Planet of the Apes makes a vibrant and fascinating return in Rise of the Planet of the Apes, which classes itself as a reboot while holding true to the spirit of the original movies and charting its own modern day course.

Rupert Wyatt’s reimagining charts a very similar course to Conquest of the Planet of the Apes from 1972, the fourth of the original five film series after Charlton Heston famously shouted down those “damn dirty apes” in 1968’s seminal Planet of the Apes. In Conquest, the world’s pets have been destroyed by a lethal virus in the early 1990’s (here the series’ past, but the filmmakers’ future), which leads humans to begin domesticating apes as a replacement. The film even features an ape named Caesar leading a rebellion and the shouting of the word “NO!” as the first human word uttered by an ape.

Pointedly, Rise is not a remake of Conquest. It seeks to take certain essential pieces of that film’s DNA and place them in a contemporary context. This was deemed a necessary step after the critical and commercial failure of the first attempt to reimagine the franchise in Tim Burton’s awfully misjudged 2001 remake, Planet of the Apes, which sought to re-tell the Charlton Heston film for a new audience. Burton should have known better but his film fell in that strange nether zone of Hollywood blockbusters which was the early 2000’s, in which big budget cinema seemed locked in an awkward transition between brainless 90’s fare, the advent of popularised CGI, and a dearth of talented filmmakers wielding serious cinematic money.

A lot changed in 2005 & 2006 with both Batman Begins and Casino Royale, respectively. Those films, one made by an auteur and the other a stalwart, helped fashion the blockbuster landscape into one where talented filmmakers seemed to have a handle on quality scripting as well as major set pieces and computer generated effects. Rise took a big cue from Begins especially in quite how Wyatt, fresh of the low-budget but critically impressive The Escapist (2008), imagined reimagining the Apes universe and grounding the concept in more of a natural storytelling perspective than a high-concept vision of the like Burton tried and failed to achieve.

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